Real-life consumerism for Second Life…
For good or for bad, Second Life still grabs the attention of US mainstream media. Today’s New York Times has a long account mostly focused on the on-going centrality of the “real stuff” even in the “virtual world”. Here is some quick copy&paste:
«Second Life residents find ways to make money so they can spend it to do things, look impressive, and get more stuff, even if it’s made only of pixels….”Why can’t we break away from a consumerist, appearance-oriented culture?” said Nick Yee, who has studied the sociology of virtual worlds and recently received a doctorate in communication from Stanford. “What does Second Life say about us, that we trade our consumerist-oriented culture for one that’s even worse?”…Some SL residents are calling for in-world regulatory agencies — the user-run Second Life Exchange Commission has just begun operating — and some expect real-world institutions to become involved as the SL population and economy expands.»
The picture depicted here is not too far from the “reality”, even if the overall, socially-based, open-to-all, user-created dynamics and situations of this new experiment are often underplayed by outsider media. Most important, however, SL users remain very active, strong and determined to go forward despite any criticism. Indeed, they flocked at the recent Third SLCC Chicago convention where Philip Rosedale – founder of SL creator Linden Lab – proclaimed that «this is something that everybody on Earth is going to use» and that the virtual world will be «bigger than the Web.» Let’s hope so – maybe with a bit less consumerism?
Filed under: attualità, media, online culture, we-media, web 2.0 | 2 Comments